EyeInfo Research Group

Paper published in the Proceedings of the 2008 Symposium on Eye Tracking Research & Applications (ETRA 2008)
Location: Savannah, GE, USA
Date: Mar. 2008
Publisher: ACM
ISBN/ISSN: 978-1-59593-982-1
Pages: 205-212
DOI Bookmark: 10.1145/1344471.1344521

Dan Witzner Hansen, IT University of Copenhagen
Henrik H. T. Skovsgaard, IT University of Copenhagen
John Paulin Hansen, IT University Copenhagen
Emilie Møllenbach, Loughborough University

This paper presents StarGazer - a new 3D interface for gaze-based interaction and target selection using continuous pan and zoom. Through StarGazer we address the issues of interacting with graph structured data and applications (i.e. gaze typing systems) using low resolution eye trackers or small-size displays. We show that it is possible to make robust selection even with a large number of selectable items on the screen and noisy gaze trackers. A test with 48 subjects demonstrated that users who have never tried gaze interaction before could rapidly adapt to the navigation principles of StarGazer. We tested three different display sizes (down to PDA-sized displays) and found that large screens are faster to navigate than small displays and that the error rate is higher for the smallest display. Half of the subjects were exposed to severe noise deliberately added on the cursor positions. We found that this had a negative impact on efficiency. However, the user remained in control and the noise did not seem to effect the error rate. Additionally, three subjects tested the effects of temporally adding noise to simulate latency in the gaze tracker. Even with a significant latency (about 200 ms) the subjects were able to type at acceptable rates. In a second test, seven subjects were allowed to adjust the zooming speed themselves. They achieved typing rates of more than eight words per minute without using language modeling. We conclude that the StarGazer application is an intuitive 3D interface for gaze navigation, allowing more selectable objects to be displayed on the screen than the accuracy of the gaze trackers would otherwise permit.



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